Press the left or right arrow keys to move: Use the arrow keys to guide your army toward the left or right side of the track. This helps you select useful gates, collect additional stickmen, and avoid dangerous obstacles.
Swipe the mouse to move: Move your mouse across the screen to control the direction of your army. Smooth and timely movements make it easier to change lanes and react to sudden hazards.
The primary objective in Count Masters is to build the largest possible army before reaching the final enemy. You begin with a small group of stickmen, so collecting more followers should be one of your priorities.
As you run, you will encounter gates that can increase or decrease your army size. Some routes offer better opportunities than others, and choosing the correct gate can make a significant difference to your final strength. Pay attention to the numbers displayed on each gate and consider which option will give your group the greatest advantage.
Remember that a large army is not just a visual reward. More stickmen give you a better chance of surviving the dangerous course and defeating the boss at the end. At the same time, careless movement can quickly reduce your numbers, so balance aggressive growth with safe navigation.
Mathematical gates are among the most important elements in Count Masters. These gates can increase or decrease the number of stickmen in your army, making them essential to your progress.
Your task is to guide the group through the gates that offer the greatest numerical advantage. Some gates may add a fixed number of followers, while others may multiply your current group or apply another mathematical operation. The exact benefit depends on the values displayed on the track.
For example, imagine that your army contains 10 stickmen and you must choose between a gate that adds 5 followers and one that multiplies your group by 2. The first option gives you 15 stickmen, while the second produces 20. In this situation, the multiplication gate offers a greater reward.
However, the best choice always depends on the numbers available in your current run. Take a moment to compare the options before moving toward a gate. When several routes are available, consider both the numerical reward and the dangers waiting beyond them.
A useful strategy is to prioritize gates that provide the largest increase while keeping your army away from nearby hazards. Growing your group early can make later challenges easier to handle.
The track in Count Masters contains several hazards designed to reduce your army. Giant hammers, spinning saw blades, and other dangerous obstacles can eliminate stickmen when your group collides with them.
These hazards require careful timing and quick reactions. A large army may give you an advantage, but losing too many followers before the finish line can make the final battle much harder.
To avoid unnecessary losses, watch the movement of each obstacle before changing direction. Some hazards move back and forth, while others spin or strike at regular intervals. Observing their patterns helps you identify a safer moment to pass.
Here are a few practical tips for dealing with obstacles:
Look ahead: Keep your attention on upcoming hazards so you have enough time to react.
Move with purpose: Avoid sudden, unnecessary changes in direction that could send your army into danger.
Choose safer routes: A slightly smaller numerical reward may be worthwhile when the alternative requires passing through a crowded or dangerous section.
Protect your numbers: Remember that every surviving stickman can contribute to your strength during the final encounter.
Good movement is just as important as collecting followers. Even when you have built a large army, careless navigation can quickly undo your progress.
One of the most interesting parts of Count Masters is deciding when to take risks. The largest numerical reward is not always the easiest option to reach, and a dangerous route may cost more followers than it provides.
Before selecting a gate, compare the available rewards and think about the obstacles that follow. A route with a smaller increase may leave you with a healthier army, while a high-value gate can be worthwhile when you can reach it safely.
This balance between growth and survival makes each run more engaging. Instead of moving randomly, you learn to read the track, anticipate danger, and adjust your direction based on the situation.
Players who enjoy games that combine movement with quick decisions may also like Gunspin. It offers a different style of action, focusing on weapon recoil and momentum rather than managing a growing army, but both games reward players who understand how their actions affect the outcome.
Reaching the end of the track is only part of the challenge in Count Masters. Your army must also face a giant boss, making the number of stickmen you have collected throughout the run especially important.
The final encounter tests how well you have managed your group. Collecting followers, choosing effective gates, and avoiding dangerous obstacles all contribute to your chances of winning. An army that reaches the finish line with plenty of members has a much better opportunity to overcome the final enemy.
Your main objective throughout the course should be to preserve as many stickmen as possible. Every additional follower increases the size of your army, while every collision with a hazard can weaken it.
Try to make the most of the mathematical gates placed along the track. Gates that multiply your current group can be especially valuable because their rewards increase as your army becomes larger. For example, doubling a group of 20 stickmen gives you 40, while doubling a group of 50 gives you 100.
This is why early decisions can have a lasting effect on your run. Growing your army at the beginning creates more opportunities to benefit from later gates. Nevertheless, avoid sacrificing a large number of followers just to reach a particular reward.
Keep your movements controlled, select useful routes, and focus on arriving at the final area with the strongest possible group.
The giant boss serves as the final obstacle between your army and victory. Unlike the earlier sections, where your main priorities are collecting followers and avoiding traps, the final encounter emphasizes the strength of the group you have built.
Your stickmen must work together to overcome the boss. The more followers you bring to the encounter, the better your chances of winning. A small army may struggle against a powerful opponent, especially if you have lost too many members along the way.
This makes the entire course feel connected. Every gate you choose and every obstacle you avoid, influences the final result. A successful run depends not on a single lucky decision but on several smart choices made throughout the game.
When approaching the end, stay focused and avoid treating the final stretch as an opportunity to take unnecessary risks. Preserving your remaining followers is often more valuable than chasing one last reward that could put your army in danger.